Module:Accessory
Documentation for this module may be created at Module:Accessory/doc
local p = {} local data = mw.loadData("Module:Data/Accessories") local dataArmor = mw.loadData("Module:Data/Armor") local dataSet = mw.loadData("Module:Data/Set items") function p.createInfobox(frame) local accessory = data[frame.args.name] local setItems = {} local setEffects = {} local effects = {} if accessory.partOfSetItems ~= nil then for k, v in ipairs(dataSet[accessory.partOfSetItems].availablePieces) do local setItemName = dataArmor[v] ~= nil and dataArmor[v].name or data[v].name table.insert(setItems, setItemName) end for k, v in ipairs(dataSet[accessory.partOfSetItems].setBonusDatas) do table.insert(setEffects, v.requiredPieces .. ' set: ' .. v.condition) end end for k, v in ipairs(accessory.givesConditionsWhenEquipped) do table.insert(effects, v) end if accessory.mechanicDescription ~= nil then table.insert(effects, accessory.mechanicDescription) end local str = { type = 'Accessory', slot = accessory.type, rarity = accessory.rarity, effects = table.concat(effects, '<br>'), seteffects = table.concat(setEffects, '<br>'), setitems = table.concat(setItems, ', '), description = accessory.description } return frame:expandTemplate{title = 'Item infobox', args = str} end return p