Module:Data/Set items
Documentation for this module may be created at Module:Data/Set items/doc
return { IronArmorSet = { id = 1, availablePieces = { 'IronHelm', 'IronBreastArmor', 'IronPantsArmor', }, setBonusDatas = { { requiredPieces = 3, condition = '+19% armor while at low health', }, }, }, RockAndStoneRings = { id = 2, availablePieces = { 'RingOfRock', 'RingOfStone', }, setBonusDatas = { { requiredPieces = 2, condition = '+49 mining damage', }, }, }, LarvaRingAndNecklace = { id = 3, availablePieces = { 'GrubEggNecklace', 'LarvaRing', }, setBonusDatas = { { requiredPieces = 2, condition = 'Immune to being slowed by slime', }, }, }, SlimeRingAndNecklace = { id = 4, availablePieces = { 'BlobRosaryNecklace', 'MeltingCrystalRing', }, setBonusDatas = { { requiredPieces = 2, condition = '+13.1% range damage', }, }, }, LarvaSuit = { id = 5, availablePieces = { 'LarvaHelm', 'LarvaBreastArmor', }, setBonusDatas = { { requiredPieces = 2, condition = 'Disguised as a larva', }, }, }, KingSlimeSet = { id = 19, availablePieces = { 'KingSlimeCrown', 'RoyalGel', }, setBonusDatas = { { requiredPieces = 2, condition = 'You are the king of slimes', }, }, }, MoldRingAndNecklace = { id = 6, availablePieces = { 'MoldVeinNecklace', 'MoldRing', }, setBonusDatas = { { requiredPieces = 2, condition = 'Immune to mold infection', }, }, }, ScarletArmorSet = { id = 7, availablePieces = { 'ScarletHelm', 'ScarletBreastArmor', 'ScarletPantsArmor', }, setBonusDatas = { { requiredPieces = 3, condition = 'Killing an enemy increases critical hit chance by 3%, stacks up to 5 times', }, }, }, AncientGemRingAndNecklace = { id = 8, availablePieces = { 'AncientGemNecklace', 'AncientGemRing', }, setBonusDatas = { { requiredPieces = 2, condition = '+13% of mining damage added as melee damage', }, }, }, CarapaceArmorSet = { id = 9, availablePieces = { 'CarapaceHelm', 'CarapaceBreastArmor', }, setBonusDatas = { { requiredPieces = 2, condition = '+23.8% damage for a short duration after mining a wall', }, }, }, HunterSet = { id = 10, availablePieces = { 'HunterHelm', 'HunterBreastArmor', }, setBonusDatas = { { requiredPieces = 2, condition = '+15% critical hit chance after standing still for a short duration', }, }, }, IvySet = { id = 11, availablePieces = { 'IvyBreastArmor', 'IvyPantsArmor', 'IvyRing', }, setBonusDatas = { { requiredPieces = 2, condition = '+25% critical hit chance for a short duration after successfully applying poison', }, }, }, SkullRingAndNecklace = { id = 12, availablePieces = { 'SkullNecklace', 'SkullRing', 'CavelingSkinTome', }, setBonusDatas = { { requiredPieces = 3, condition = 'All nearby enemies burn for +45 damage every other sec', }, }, }, OctarineSet = { id = 13, availablePieces = { 'OctarineHelm', 'OctarineBreastArmor', 'OctarinePantsArmor', }, setBonusDatas = { { requiredPieces = 3, condition = 'Attack speed is increased by 0.2% for every percentage of missing health', }, }, }, EasterSet = { id = 14, availablePieces = { 'RadicalRabbitEars', 'EostreNecklace', 'OstaraRing', }, setBonusDatas = { { requiredPieces = 3, condition = '+7% melee and range attack speed', }, }, }, MorphaSet = { id = 15, availablePieces = { 'SlimeHelm', 'SlimeBreastArmor', 'MorphaRing', }, setBonusDatas = { { requiredPieces = 2, condition = 'Immune to slippery movement', }, { requiredPieces = 3, condition = 'Melee attackers become slippery when attacking you', }, }, }, DiverSet = { id = 16, availablePieces = { 'DiverHelm', 'DiverArmor', 'DiverPantsArmor', 'DiverNecklace', 'DiverRing', }, setBonusDatas = { { requiredPieces = 3, condition = '+24% of fishing added as range damage', }, { requiredPieces = 5, condition = '+29% chance to get double fish when catching a fish', }, }, }, ScholarSet = { id = 17, availablePieces = { 'ScholarHelm', 'ScholarArmor', }, setBonusDatas = { { requiredPieces = 2, condition = '+24% damage against bosses', }, }, }, OctopusSet = { id = 18, availablePieces = { 'OctopusHelm', 'OctopusBreastArmor', 'OctopusPantsArmor', }, setBonusDatas = { { requiredPieces = 3, condition = '+23.1% armor while adjacent to water', }, }, }, GalaxiteSet = { id = 20, availablePieces = { 'GalaxiteHelm', 'GalaxiteBreastArmor', 'GalaxitePantsArmor', }, setBonusDatas = { { requiredPieces = 3, condition = '+12.7% damage while at max health', }, }, }, AssassinSet = { id = 21, availablePieces = { 'AssassinHelm', 'AssassinBreastArmor', }, setBonusDatas = { { requiredPieces = 2, condition = '+26.6% melee and range attack speed for a short duration after dodging', }, }, }, LavaSet = { id = 22, availablePieces = { 'LavaHelm', 'LavaBreastArmor', 'LavaPantsArmor', }, setBonusDatas = { { requiredPieces = 3, condition = 'Immune to burning', }, }, }, NomadSet = { id = 23, availablePieces = { 'NomadNecklace', 'NomadRing', }, setBonusDatas = { { requiredPieces = 2, condition = '+13% less food drained when running', }, }, }, FlameSet = { id = 24, availablePieces = { 'FlameNecklace', 'FlameRing', }, setBonusDatas = { { requiredPieces = 2, condition = '+27% critical hit damage against burning targets', }, }, }, MinerSet = { id = 25, availablePieces = { 'MinerHelm', 'MinerBreastArmor', 'MinerPantsArmor', 'BlackNecklace', 'BlackRing', }, setBonusDatas = { { requiredPieces = 3, condition = '+16% movement speed boost for a short duration after mining a wall', }, { requiredPieces = 5, condition = '+16% of mining damage added as melee damage', }, }, }, ScarabSet = { id = 26, availablePieces = { 'ScarabHelm', 'ScarabBreastArmor', 'ScarabPantsArmor', 'RaAkarNecklace', }, setBonusDatas = { { requiredPieces = 3, condition = 'Your thorns damage is added to your melee and range damage', }, }, }, SamhainSet = { id = 27, availablePieces = { 'SamhainOfferingNecklace', 'SamhainCurseRing', }, setBonusDatas = { { requiredPieces = 2, condition = '+7% chance to restore a bit of health instead of dying when taking lethal damage', }, }, }, Godsent = { id = 28, availablePieces = { 'GodsentHelm', 'GodsentBreastArmor', 'GodsentPantsArmor', }, setBonusDatas = { { requiredPieces = 3, condition = '+171% longer dash duration', }, }, }, CupidSet = { id = 29, availablePieces = { 'CupidBreastArmor', 'ValentineNecklace', 'ValentineRing', }, setBonusDatas = { { requiredPieces = 3, condition = '+100% longer duration of applied charm effects', }, }, }, }