Module:Data/Set items

Documentation for this module may be created at Module:Data/Set items/doc

return {
  IronArmorSet = {
    id = 1,
    availablePieces = {
      'IronHelm',
      'IronBreastArmor',
      'IronPantsArmor',
    },
    setBonusDatas = {
      {
        requiredPieces = 3,
        condition = '+19% armor while at low health',
      },
    },
  },
  RockAndStoneRings = {
    id = 2,
    availablePieces = {
      'RingOfRock',
      'RingOfStone',
    },
    setBonusDatas = {
      {
        requiredPieces = 2,
        condition = '+49 mining damage',
      },
    },
  },
  LarvaRingAndNecklace = {
    id = 3,
    availablePieces = {
      'GrubEggNecklace',
      'LarvaRing',
    },
    setBonusDatas = {
      {
        requiredPieces = 2,
        condition = 'Immune to being slowed by slime',
      },
    },
  },
  SlimeRingAndNecklace = {
    id = 4,
    availablePieces = {
      'BlobRosaryNecklace',
      'MeltingCrystalRing',
    },
    setBonusDatas = {
      {
        requiredPieces = 2,
        condition = '+13.1% range damage',
      },
    },
  },
  LarvaSuit = {
    id = 5,
    availablePieces = {
      'LarvaHelm',
      'LarvaBreastArmor',
    },
    setBonusDatas = {
      {
        requiredPieces = 2,
        condition = 'Disguised as a larva',
      },
    },
  },
  KingSlimeSet = {
    id = 19,
    availablePieces = {
      'KingSlimeCrown',
      'RoyalGel',
    },
    setBonusDatas = {
      {
        requiredPieces = 2,
        condition = 'You are the king of slimes',
      },
    },
  },
  MoldRingAndNecklace = {
    id = 6,
    availablePieces = {
      'MoldVeinNecklace',
      'MoldRing',
    },
    setBonusDatas = {
      {
        requiredPieces = 2,
        condition = 'Immune to mold infection',
      },
    },
  },
  ScarletArmorSet = {
    id = 7,
    availablePieces = {
      'ScarletHelm',
      'ScarletBreastArmor',
      'ScarletPantsArmor',
    },
    setBonusDatas = {
      {
        requiredPieces = 3,
        condition = 'Killing an enemy increases critical hit chance by 3%, stacks up to 5 times',
      },
    },
  },
  AncientGemRingAndNecklace = {
    id = 8,
    availablePieces = {
      'AncientGemNecklace',
      'AncientGemRing',
    },
    setBonusDatas = {
      {
        requiredPieces = 2,
        condition = '+13% of mining damage added as melee damage',
      },
    },
  },
  CarapaceArmorSet = {
    id = 9,
    availablePieces = {
      'CarapaceHelm',
      'CarapaceBreastArmor',
    },
    setBonusDatas = {
      {
        requiredPieces = 2,
        condition = '+23.8% damage for a short duration after mining a wall',
      },
    },
  },
  HunterSet = {
    id = 10,
    availablePieces = {
      'HunterHelm',
      'HunterBreastArmor',
    },
    setBonusDatas = {
      {
        requiredPieces = 2,
        condition = '+15% critical hit chance after standing still for a short duration',
      },
    },
  },
  IvySet = {
    id = 11,
    availablePieces = {
      'IvyBreastArmor',
      'IvyPantsArmor',
      'IvyRing',
    },
    setBonusDatas = {
      {
        requiredPieces = 2,
        condition = '+25% critical hit chance for a short duration after successfully applying poison',
      },
    },
  },
  SkullRingAndNecklace = {
    id = 12,
    availablePieces = {
      'SkullNecklace',
      'SkullRing',
      'CavelingSkinTome',
    },
    setBonusDatas = {
      {
        requiredPieces = 3,
        condition = 'All nearby enemies burn for +45 damage every other sec',
      },
    },
  },
  OctarineSet = {
    id = 13,
    availablePieces = {
      'OctarineHelm',
      'OctarineBreastArmor',
      'OctarinePantsArmor',
    },
    setBonusDatas = {
      {
        requiredPieces = 3,
        condition = 'Attack speed is increased by 0.2% for every percentage of missing health',
      },
    },
  },
  EasterSet = {
    id = 14,
    availablePieces = {
      'RadicalRabbitEars',
      'EostreNecklace',
      'OstaraRing',
    },
    setBonusDatas = {
      {
        requiredPieces = 3,
        condition = '+7% melee and range attack speed',
      },
    },
  },
  MorphaSet = {
    id = 15,
    availablePieces = {
      'SlimeHelm',
      'SlimeBreastArmor',
      'MorphaRing',
    },
    setBonusDatas = {
      {
        requiredPieces = 2,
        condition = 'Immune to slippery movement',
      },
      {
        requiredPieces = 3,
        condition = 'Melee attackers become slippery when attacking you',
      },
    },
  },
  DiverSet = {
    id = 16,
    availablePieces = {
      'DiverHelm',
      'DiverArmor',
      'DiverPantsArmor',
      'DiverNecklace',
      'DiverRing',
    },
    setBonusDatas = {
      {
        requiredPieces = 3,
        condition = '+24% of fishing added as range damage',
      },
      {
        requiredPieces = 5,
        condition = '+29% chance to get double fish when catching a fish',
      },
    },
  },
  ScholarSet = {
    id = 17,
    availablePieces = {
      'ScholarHelm',
      'ScholarArmor',
    },
    setBonusDatas = {
      {
        requiredPieces = 2,
        condition = '+24% damage against bosses',
      },
    },
  },
  OctopusSet = {
    id = 18,
    availablePieces = {
      'OctopusHelm',
      'OctopusBreastArmor',
      'OctopusPantsArmor',
    },
    setBonusDatas = {
      {
        requiredPieces = 3,
        condition = '+23.1% armor while adjacent to water',
      },
    },
  },
  GalaxiteSet = {
    id = 20,
    availablePieces = {
      'GalaxiteHelm',
      'GalaxiteBreastArmor',
      'GalaxitePantsArmor',
    },
    setBonusDatas = {
      {
        requiredPieces = 3,
        condition = '+12.7% damage while at max health',
      },
    },
  },
  AssassinSet = {
    id = 21,
    availablePieces = {
      'AssassinHelm',
      'AssassinBreastArmor',
    },
    setBonusDatas = {
      {
        requiredPieces = 2,
        condition = '+26.6% melee and range attack speed for a short duration after dodging',
      },
    },
  },
  LavaSet = {
    id = 22,
    availablePieces = {
      'LavaHelm',
      'LavaBreastArmor',
      'LavaPantsArmor',
    },
    setBonusDatas = {
      {
        requiredPieces = 3,
        condition = 'Immune to burning',
      },
    },
  },
  NomadSet = {
    id = 23,
    availablePieces = {
      'NomadNecklace',
      'NomadRing',
    },
    setBonusDatas = {
      {
        requiredPieces = 2,
        condition = '+13% less food drained when running',
      },
    },
  },
  FlameSet = {
    id = 24,
    availablePieces = {
      'FlameNecklace',
      'FlameRing',
    },
    setBonusDatas = {
      {
        requiredPieces = 2,
        condition = '+27% critical hit damage against burning targets',
      },
    },
  },
  MinerSet = {
    id = 25,
    availablePieces = {
      'MinerHelm',
      'MinerBreastArmor',
      'MinerPantsArmor',
      'BlackNecklace',
      'BlackRing',
    },
    setBonusDatas = {
      {
        requiredPieces = 3,
        condition = '+16% movement speed boost for a short duration after mining a wall',
      },
      {
        requiredPieces = 5,
        condition = '+16% of mining damage added as melee damage',
      },
    },
  },
  ScarabSet = {
    id = 26,
    availablePieces = {
      'ScarabHelm',
      'ScarabBreastArmor',
      'ScarabPantsArmor',
      'RaAkarNecklace',
    },
    setBonusDatas = {
      {
        requiredPieces = 3,
        condition = 'Your thorns damage is added to your melee and range damage',
      },
    },
  },
  SamhainSet = {
    id = 27,
    availablePieces = {
      'SamhainOfferingNecklace',
      'SamhainCurseRing',
    },
    setBonusDatas = {
      {
        requiredPieces = 2,
        condition = '+7% chance to restore a bit of health instead of dying when taking lethal damage',
      },
    },
  },
  Godsent = {
    id = 28,
    availablePieces = {
      'GodsentHelm',
      'GodsentBreastArmor',
      'GodsentPantsArmor',
    },
    setBonusDatas = {
      {
        requiredPieces = 3,
        condition = '+171% longer dash duration',
      },
    },
  },
  CupidSet = {
    id = 29,
    availablePieces = {
      'CupidBreastArmor',
      'ValentineNecklace',
      'ValentineRing',
    },
    setBonusDatas = {
      {
        requiredPieces = 3,
        condition = '+100% longer duration of applied charm effects',
      },
    },
  },
}
Cookies help us deliver our services. By using our services, you agree to our use of cookies.