Mining

Mining encompasses breaking walls in the course of exploring the world. Or, more specifically, to loot metal ore materials from blocks. Ore Boulders become a much more plentiful source of ore later in game progression, once Drills are available.

Skill Tree[edit]

Mining experience is gained by dealing mining damage to a wall with a pickaxe or melee hit (punch). Unbreakable walls, or those the player is not able to damage, will not award experience points. Walls that are broken too slowly will not award any experience.

Each mining skill level increases your mining damage by 1, for up to +100 at level 100. Every fifth level awards a skill point that can be allocated in the mining talent tree. Populating it from the top:

Efficient excavation.png
Efficient excavation
+2-10% mining damage
Meticulous miner.png
Meticulous miner
+5-25% chance to gain an additional ore from walls containing ores
Night vision.png
Night vision
+2-10 tiles visible ore distance
Miner's strength.png
Miner's strength
+2-10% of mining damage added as melee damage
Mine, mine, mine!.png
Mine, mine, mine!
+3-15% mining speed
Explosives engineer.png
Explosives engineer
+4-20% explosives damage
Pick and run!.png
Pick and run!
+4-20% movement speed boost for a short duration after mining a wall
Archeologist.png
Archeologist
+0.2-1% chance to drop a valuable item from any mined wall

Walls[edit]

Each wall type first deducts a flat amount of mining damage from each strike. Any damage beyond that threshold is then subtracted from the wall's health. So, with Grass walls, for example, a player will need to have a mining damage stat of over 166 before doing any damage to a wall with a pickaxe.

Striking a wall that is too tough to damage will made a different, gong-like sound, and knock the player back on the first hit.

Melee attacks on walls do not receive this deduction. So, players can always punch through any breakable wall, given sufficient time.

However, to gain experience from striking a wall, a player's mining damage must be 12 above a wall's damage reduction stat. Including for melee hits. So, 178 for grass walls.

Walls will begin to self-heal after taking no damage for 5 seconds.

Sprite Name Health Mine damage reduction Mine damage requirement threshold
Dirt Wall.png Dirt Wall 150 1 Experience gain: 13 or higher
Sharp sound effect: 13 or higher
Turf Wall.png Turf Wall 150 1 Experience gain: 13 or higher
Sharp sound effect: 13 or higher
Sand Wall.png Sand Wall 8 1 Experience gain: 13 or higher
Sharp sound effect: 1 or higher
Clay Wall.png Clay Wall 287 26 Experience gain: 38 or higher
Sharp sound effect: 49 or higher
Stone Wall.png Stone Wall 445 81 Experience gain: 93 or higher
Sharp sound effect: 118 or higher
Larva Hive Wall.png Larva Hive Wall 445 244 Experience gain: 256 or higher
Sharp sound effect: 281 or higher
Grass Wall.png Grass Wall 617 166 Experience gain: 178 or higher
Sharp sound effect: 217 or higher
Mold Wall.png Mold Wall 706 660 Experience gain: 672 or higher
Sharp sound effect: 718 or higher
Limestone Wall.png Limestone Wall 798 281 Experience gain: 293 or higher
Sharp sound effect: 347 or higher
City Wall.png City Wall 892 1050 Experience gain: 1062 or higher
Sharp sound effect: 1124 or higher
Sandstone Wall.png Sandstone Wall 988 426 Experience gain: 438 or higher
Sharp sound effect: 508 or higher
Temple Wall.png Temple Wall 988 767 Experience gain: 779 or higher
Sharp sound effect: 849 or higher
Maze Wall.png Maze Wall 988 1279 Experience gain: 1291 or higher
Sharp sound effect: 1361 or higher
Lava Rock Wall.png Lava Rock Wall 1086 1224 Experience gain: 1236 or higher
Sharp sound effect: 1314 or higher
Wood Wall.png Wood Wall 150 1 Experience gain: 13 or higher
Sharp sound effect: 13 or higher
Paintable Wall.png Paintable Wall 287 26 Experience gain: 38 or higher
Sharp sound effect: 49 or higher
Stone Bricks Wall.png Stone Bricks Wall 445 81 Experience gain: 93 or higher
Sharp sound effect: 118 or higher
Scarlet Wall.png Scarlet Wall 617 166 Experience gain: 178 or higher
Sharp sound effect: 217 or higher
Coral Wall.png Coral Wall 798 281 Experience gain: 293 or higher
Sharp sound effect: 347 or higher
Galaxite Wall.png Galaxite Wall 988 426 Experience gain: 438 or higher
Sharp sound effect: 508 or higher

Pickaxes[edit]

Main article: Pickaxes

Pickaxes are tools used for mining walls more efficiently than melee attacks. This is thanks to their substantial mining damage stats. However, bonus mining speed (e.g. with the Ancient Pickaxe) may be more useful than higher damage, against walls that take one hit, either way.

Sprite Name Mining damage Durability Acquisition
Wood Pickaxe.png Wood Pickaxe 15 200 Crafted by hand
Copper Pickaxe.png Copper Pickaxe 43 400 Crafted with Basic Workbench
Tin Pickaxe.png Tin Pickaxe 83 550 Crafted with Tin Workbench
Iron Pickaxe.png Iron Pickaxe 167 800 Crafted with Iron Workbench
Scarlet Pickaxe.png Scarlet Pickaxe 282 800 Crafted with Scarlet Workbench
Ancient Pickaxe.png Ancient Pickaxe 354 800 Dropped by Azeos the Sky Titan
Octarine Pickaxe.png Octarine Pickaxe 403 800 Crafted with Octarine Workbench
Galaxite Pickaxe.png Galaxite Pickaxe 507 800 Crafted with Galaxite Workbench
Soul Seeker.png Soul Seeker 607 Unbreakable Crafted with Cipher Parchment

Accessories[edit]

Various accessories in each category give bonus mining damage or mining speed.

Skill Farming[edit]

Mining is significantly quicker to level up, since the 0.5.0 Desert update. However, these AFK strategies can still be used to speed progression. They both rely on hitting walls for 1xp per hit, not breaking them.

Punching on the spot[edit]

  • Grab a stack of wall block items.
  • Ensure character's mining skill, without pickaxe selected, is more than 12 higher than the damage reduction stat for that wall type (listed above).
  • Surround character with walls, to be safe from mobs.
  • Face sideways and hold down both use and attack buttons (LMB and RMB by defult - can be rebound).
  • This should automatically place a new block each time you eventually break one by punching.
  • Then, for an AFK session, either weight down your buttons, create a macro or use an auto-clicker program to keep these actions going indefinitely.
  • Optimise character build for melee speed.

Minecart loop[edit]

  • Place down Rail to create a loop of track greater than 80 tiles long.
  • Aim for it to travel almost entirely horizontally or vertically (one or the other).
  • Have a 1 tile gap in the middle, to fill with wall blocks.
  • Also add blocks along the side you will be facing, at right angles to the plane of travel.
  • So you can be punching these blocks most of the time, with only rare hits on the Minecart track, where it turns.
  • The length will prevent the player from ever making successive hits on the same tile of track, within the 5 seconds before object damage self-heals.
  • Make sure your mining damage is setup so you cannot one-hit your blocks.
  • AFK with attack button held down, or other method of choice.
  • Walls should never break, so don't need to be replaced.

Ore Boulders and smelting[edit]

Automation is required to utilise boulders; they cannot be mined by hand, even with the best pickaxes and gear.

Main article: Ore Boulders

Ore Boulders are almost entirely spawned randomly, as a world is explored. There is a far higher, or exclusive, chance for them to appear in their native biome areas. I.e. along with their manually mined ore types. Spawn chance tiers (in table below): "Frequent" = 1 in 333 tiles, "Common" = 1/1000, "Rare" = 1/2000, "Very Rare" = 1/10'000 (or less).

Copper Ore Boulder Tin Ore Boulder Iron Ore Boulder Gold Ore Boulder Scarlet Ore Boulder Octarine Ore Boulder Galaxite Ore Boulder
Biome Copper Tin Iron Gold Scarlet Octarine Galaxite
Dirt Frequent None None None None None None
Clay Common Frequent None Common None None None
Stone Common Rare[1] Frequent Common None None None
Wilderness Rare Rare Rare Very Rare Frequent None None
Sea None None None None None Frequent None
Desert Very Rare Very Rare Very Rare Very Rare None None Rare[2]
  1. Caveling mining scenes only (no random spawns).
  2. Spawns in walls, except one scene with 3 boulders.
Map color #ad7466 #847b75 #888fa6 #c5bb66 #995f55 #7e68b7 #f7f0dc
Ore Copper Ore Tin Ore Iron Ore Gold Ore Scarlet Ore Octarine Ore Galaxite Ore
Smelter Furnace Furnace Furnace Smelter Kiln Smelter Kiln Smelter Kiln Fury Forge
Smelt Time 7s 12s 17s 22s 27s 32s 32s
Bar Copper Bar Tin Bar Iron Bar Gold Bar Scarlet Bar Octarine Bar Galaxite Bar
Bars/hour 514 300 212 164 133 113 113

The first 3 ore types can only be processed into bars with a Furnace. The next 3 ores with a Smelter Kiln and Galaxite with the Fury Forge. Each tier of ore takes 5 seconds longer to smelt than the type before, except Glaxite. This means that automated mining setups may need additional Smelters to keep up with the same rate of ore production from the higher tier boulders.